And just when you finally reach the Vladstag. ![]() It amounts to your units killing everything in your way while the Gunships destroy everything from above, all the while Bombers threaten to blow you to smithereens, and along the mission, you have to breach all three of the large stone walls preventing you from accessing the Vladstag. How about Siege of the Vladstag, the final mission of the first game? It's the final assault, the weakened forces of the Western Frontier, especially after fending off the Iron Legion, deep within enemy territory and far from home, plus a large squad of Tundran Grunts and several Gunships, all against the defenders of the heavily fortified Vladstag, supreme HQ of the Xylvanian army.Moment of Awesome: The design of Operation Nautilus in the sequel, in addition to player-induced ones, such as this, which gets a Perfect S-Rank without the provided Battlestation on a potential That One Level.Best to protect your AA units as best you can, as they're your best defense against them. They will fly in off screen and ambush you wherever you are, so you just need to be ready for them, but even then they might get a few shots off at your tanks or other ground forces before you can bring them down. note The fighters on the Iron Legion side of the Final Assault mission are especially broken This can be especially unbalanced on the online PvP assault missions where the attacking side have fighters. The only issue is there's no cooldown or other reason not to do this all the time. In the sequel, Fighters gain the barrel roll ability which allows them to shake off locked-on enemy missiles.Once again the sequel nerfed them by reducing their vehicle damage, putting them in-line with their intended purpose. Though they are intended to function like upgraded Grunts, their solid damage plus a high rate of fire means they can take on anything when under the player's control. This was nerfed in the sequel by simply making land vehicles resistant to Anti-Air weapons. This is thanks to them doing the same amount of damage to both aircraft and land vehicles, not accounting for the fact that at short range the Anti-Air Vet can easily hit the latter. Anti-Air Vets in the first game could, with minor effort, devastate anything-including the local Demonic Spiders.Even Better Sequel: The second game fixes most of the problems of the first, it's a lot more forgiving and has more variety of locations.Demonic Spiders: Pillboxes in the first game, Fighters and Strato Destroyers in the second.Breather Level: Black Gold in the first game, Incursion in the Second. ![]() " Beach Head " is a slow-paced version of the game's main theme, which fits the pacing shift that your first mission against Xylvania provides." Call Sign Eagle " is a laid-back, soaring track for the game's air-only mission this one would be remixed as the Anglo Isles' theme in II, a perfect fit for that nation's aviation focus.The Tundran Territory's Theme is a good mix of oppressive and patriotic, working both before and after their Heel–Face Turn.The Iron Legion's Theme is pure dread, and good enough to return completely unchanged in the second game, the only song with that honor. ![]()
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